AI Insights · Timothy · July 2025
Top Boxing Games Performance in Colombia: Q2 2025
Explore the performance trends of the top 5 boxing games in Colombia during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top boxing games in Colombia showcased varied performance on a unified platform, as reported by Sensor Tower. Here's a closer look at the trends for each game.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced a fluctuating pattern in weekly revenue, peaking at approximately $21 in the last week of June. Weekly downloads saw a high of around 10.3K during mid-May, while active users reached a peak of about 26.1K in the same period.
Boss Fight by BoomBit Games showed a volatile revenue trend, with a peak of $28 at the end of March. Downloads increased significantly, reaching around 14.9K in early June. The game maintained a strong presence with active users increasing from 47.6K to 82.9K by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. had a steady revenue flow, peaking at $48 in April. Downloads hit a high of 5.5K at the end of April, while active users displayed a slight increase towards the end of the quarter, reaching 6.8K.
Kung Fu GYM: Fighting Games from Next Hope showed minimal revenue, with a brief peak of $19 in mid-June. The game had a consistent download rate, with a slight decline over the quarter, ending at just over 1K. Active users remained fairly stable, hovering around 20K.
Arm Wrestling Master by GOODROID,Inc. did not generate revenue during this period. Downloads fluctuated, peaking at 2.8K at the start of the quarter, while active users saw a gradual decline, ending at approximately 15.3K.
For more detailed insights and data, visit Sensor Tower.